// 'DeathMatch' gametype configuration file // This config will be executed each time the gametype is started // map rotation set g_maplist "wfdm1 wfdm6 wfdm14 wfdm15 wfdm18 wfdm19 xfdm2 kodex rip_beta partdm1 actdm1 cwM5 cwM6 wfdm20 wfdm13 wfdm7" set g_map_pool "wfdm1 wfdm6 wfdm14 wfdm15 wfdm18 wfdm19 xfdm2 kodex rip_beta partdm1 actdm1 cwM5 cwM6 wfdm20 wfdm13 wfdm7 wfdm4 abandoned cpm18 cwM7 estatica oxodm1a_b1 wfdm16 wfdm8 wfdm9 lltdm1v350 oxodm39" set g_enforce_map_pool "1" set g_maprotation "2" // 0 = same map, 1 = in order, 2 = random // game settings set g_scorelimit "0" set g_timelimit "10" set g_warmup_timelimit "1" set g_match_extendedtime "0" set g_allow_falldamage "1" set g_allow_selfdamage "1" set g_allow_teamdamage "1" set g_allow_stun "1" set g_teams_maxplayers "0" set g_teams_allow_uneven "0" set g_countdown_time "5" // set g_maxtimeouts "0" // -1 = unlimited set g_challengers_queue "0" echo "dm.cfg executed"